Cumulia Illustrator Rendering Engine v2.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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cil::FullViewCube Class Reference

#include <viewcube.h>

Inheritance diagram for cil::FullViewCube:
cil::ViewCube cil::Pass cil::Object

Public Member Functions

 FullViewCube (const std::shared_ptr< Renderer > &renderer, const std::shared_ptr< Image2D > &image, const std::shared_ptr< Vector2i > &coordinate, const std::shared_ptr< Vector2i > &backgroundSize, const std::shared_ptr< Vector2i > &windowSize)
 
virtual ~FullViewCube ()
 
- Public Member Functions inherited from cil::ViewCube
 ViewCube (const std::shared_ptr< Renderer > &renderer, const std::shared_ptr< Image2D > &image, const std::shared_ptr< Vector2i > &coordinate, const std::shared_ptr< Vector2i > &backgroundSize, const std::shared_ptr< Vector2i > &windowSize)
 
virtual ~ViewCube ()
 
int hilited () const
 
void setHilited (int hilited)
 
void align (const std::shared_ptr< Camera > &camera, const std::shared_ptr< BoundingBox > &boundingBox, bool animate=false)
 
int hit (int x, int y)
 
void sync (const std::shared_ptr< Camera > &camera)
 
void bind (const std::string &name, std::function< void()> callback)
 
void unbind (const std::string &name)
 
void send (const std::string &name)
 
void setImage (const std::shared_ptr< Image2D > &image)
 
std::shared_ptr< Image2Dimage () const
 
void setBackgroundColor (const Color3f &color)
 
Color3f backgroundColor () const
 
void setTextColor (const Color3f &color)
 
Color3f textColor () const
 
void setHilitedColor (const Color3f &color)
 
Color3f hilitedColor () const
 
void setBorderColor (const Color3f &color)
 
Color3f borderColor () const
 
void setHilitedBorderColor (const Color3f &color)
 
Color3f hilitedBorderColor () const
 
- Public Member Functions inherited from cil::Pass
 Pass ()
 
void update (UpdateMode mode=UpdateMode::All)
 
void updateAsset ()
 
void updateBatch ()
 
void updateTrans ()
 
- Public Member Functions inherited from cil::Object
 Object ()
 
virtual ~Object ()
 

Additional Inherited Members

- Public Types inherited from cil::Pass
enum class  UpdateMode {
  None = 0 , Asset = 1 , Batch = 2 , Trans = 4 ,
  All = Asset | Batch | Trans
}
 
- Public Attributes inherited from cil::Pass
std::string name
 This memeber stores the name of the pass.
 
bool enabled
 This member indicates whether the pass is currently enabled. Disabled passes are skipped during rendering.
 
BackgroundPtr background
 This member holds a shared pointer to a Background object which defines the scene background.
 
CameraPtr camera
 This member holds a shared pointer to a Camera object which the current pass uses for rendering.
 
NodePtr node
 This member holds a shared pointer to a Node object which represents the rendering objects of the current pass.
 
TargetPtr target
 This member holds a shared pointer to a Target object which stores the rendering results, such as a buffer or texture.
 
int assetVersion
 
int batchVersion
 
int transVersion
 
- Protected Attributes inherited from cil::ViewCube
std::shared_ptr< Nodem_hilite
 
std::shared_ptr< std::vector< std::shared_ptr< Block > > > m_blocks
 
int m_hilited
 
int m_unhilited
 
std::shared_ptr< Geometrym_blockCube
 
std::shared_ptr< Materialm_faceMaterial
 
std::shared_ptr< FaceSelector< Block > > m_selector
 
std::shared_ptr< Image2Dm_image
 

Constructor & Destructor Documentation

◆ FullViewCube()

cil::FullViewCube::FullViewCube ( const std::shared_ptr< Renderer > & renderer,
const std::shared_ptr< Image2D > & image,
const std::shared_ptr< Vector2i > & coordinate,
const std::shared_ptr< Vector2i > & backgroundSize,
const std::shared_ptr< Vector2i > & windowSize )

◆ ~FullViewCube()

virtual cil::FullViewCube::~FullViewCube ( )
virtual