The Node class represents a node in a scene graph. A scene graph is a hierarchicaldata stucture used to organize and manage 3D objects in a scene. More...
#include <node.h>
Public Attributes | |
| std::string | name |
| This memeber stores the name of the node. | |
| MeshPtr | mesh |
| This member is a shared pointer to a Mesh object, which means the node has a 3D object with its geometry defined by a mesh. | |
| std::shared_ptr< std::vector< NodePtr > > | children |
| This member is a dynamic array of shared pointers to the child Node objects. This allows the node to have a tree-like hierarchical structure. | |
| Matrix4fPtr | transform |
| This member is a shared pointer to a Matrix4f object. This matrix represents the transformation(position, rotation, scale) applied to the current node and its descendants. | |
| BoundingBoxPtr | boundingBox |
| This member is a shared pointer to a BoundingBox. | |
| MaterialPtr | material |
| This member is a shared pointer to a Mateiral object, which means the node can have its own material properties defining its appearance(color, texture, etc). | |
| GeometryPtr | geometry |
| This member is a shared pointer to a Geometry object, which maybe used for specific geometric data relevant to the node, potentially associated with the mesh or for other rendering purposes. | |
| QueryPtr | query |
| This member is a shared pointer to a Query object, and it is some type of query operation performed on the node or its descendants. | |
Additional Inherited Members | |
Public Member Functions inherited from cil::Object | |
| Object () | |
| virtual | ~Object () |
The Node class represents a node in a scene graph. A scene graph is a hierarchicaldata stucture used to organize and manage 3D objects in a scene.
| BoundingBoxPtr cil::Node::boundingBox |
This member is a shared pointer to a BoundingBox.
| std::shared_ptr<std::vector<NodePtr> > cil::Node::children |
This member is a dynamic array of shared pointers to the child Node objects. This allows the node to have a tree-like hierarchical structure.
| GeometryPtr cil::Node::geometry |
This member is a shared pointer to a Geometry object, which maybe used for specific geometric data relevant to the node, potentially associated with the mesh or for other rendering purposes.
| MaterialPtr cil::Node::material |
This member is a shared pointer to a Mateiral object, which means the node can have its own material properties defining its appearance(color, texture, etc).
| MeshPtr cil::Node::mesh |
This member is a shared pointer to a Mesh object, which means the node has a 3D object with its geometry defined by a mesh.
| std::string cil::Node::name |
This memeber stores the name of the node.
| QueryPtr cil::Node::query |
This member is a shared pointer to a Query object, and it is some type of query operation performed on the node or its descendants.
| Matrix4fPtr cil::Node::transform |
This member is a shared pointer to a Matrix4f object. This matrix represents the transformation(position, rotation, scale) applied to the current node and its descendants.