Cumulia Illustrator Rendering Engine v2.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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cil::Renderer Class Reference

The Renderer class provides a comprehensive set of interfaces for managing and rendering scene. More...

#include <renderer.h>

Public Member Functions

 Renderer ()
 
virtual ~Renderer ()
 
void makeCurrent ()
 
virtual void render (const ScenePtr &scene)
 Renders the given scene.
 
Image2DPtr read (const ImageBufferPtr &buffer)
 Reads data from the given image buffer.
 
void add (const ScenePtr &scene)
 Adds the given object.
 
void add (const PassPtr &pass)
 
void add (const NodePtr &node)
 
void add (const MeshPtr &mesh)
 
void add (const TargetPtr &target)
 
void add (const PrimitivePtr &primitive)
 
void add (const MaterialPtr &material)
 
void add (const GeometryPtr &geometry)
 
void add (const ProgramPtr &program)
 
void add (const TexturePtr &texture)
 
void add (const VerticesPtr &vertices)
 
void add (const ElementIndicesPtr &indices)
 
void add (const SourcePtr &source)
 
void add (const ImagePtr &image)
 
void add (const SamplerPtr &sampler)
 
void add (const ArrayBufferPtr &buffer)
 
void remove (const ScenePtr &scene)
 Removes the given object.
 
void remove (const PassPtr &pass)
 
void remove (const NodePtr &node)
 
void remove (const MeshPtr &mesh)
 
void remove (const TargetPtr &target)
 
void remove (const PrimitivePtr &primitive)
 
void remove (const MaterialPtr &material)
 
void remove (const GeometryPtr &geometry)
 
void remove (const ProgramPtr &program)
 
void remove (const TexturePtr &texture)
 
void remove (const VerticesPtr &vertices)
 
void remove (const ElementIndicesPtr &indices)
 
void remove (const SourcePtr &source)
 
void remove (const ImagePtr &image)
 
void remove (const SamplerPtr &sampler)
 
void remove (const ArrayBufferPtr &buffer)
 
void update (const ScenePtr &scene)
 Updates the given object.
 
void update (const PassPtr &pass)
 
void update (const NodePtr &node)
 
void update (const MeshPtr &mesh)
 
void update (const TargetPtr &target)
 
void update (const PrimitivePtr &primitive)
 
void update (const MaterialPtr &material)
 
void update (const GeometryPtr &geometry)
 
void update (const ProgramPtr &program)
 
void update (const TexturePtr &texture)
 
void update (const VerticesPtr &vertices)
 
void update (const ElementIndicesPtr &indices)
 
void update (const SourcePtr &source)
 
void update (const ImagePtr &image)
 
void update (const SamplerPtr &sampler)
 
void update (const ArrayBufferPtr &buffer)
 
void clear ()
 Clears.
 
void free (bool unused=false)
 Frees resources used by the renderer, ensuring that the renderer is properly terminated.
 

Protected Attributes

std::shared_ptr< RenderContextrenderContext
 

Friends

class Stats
 

Detailed Description

The Renderer class provides a comprehensive set of interfaces for managing and rendering scene.

Constructor & Destructor Documentation

◆ Renderer()

cil::Renderer::Renderer ( )

◆ ~Renderer()

virtual cil::Renderer::~Renderer ( )
virtual

Member Function Documentation

◆ add() [1/16]

void cil::Renderer::add ( const ArrayBufferPtr & buffer)

◆ add() [2/16]

void cil::Renderer::add ( const ElementIndicesPtr & indices)

◆ add() [3/16]

void cil::Renderer::add ( const GeometryPtr & geometry)

◆ add() [4/16]

void cil::Renderer::add ( const ImagePtr & image)

◆ add() [5/16]

void cil::Renderer::add ( const MaterialPtr & material)

◆ add() [6/16]

void cil::Renderer::add ( const MeshPtr & mesh)

◆ add() [7/16]

void cil::Renderer::add ( const NodePtr & node)

◆ add() [8/16]

void cil::Renderer::add ( const PassPtr & pass)

◆ add() [9/16]

void cil::Renderer::add ( const PrimitivePtr & primitive)

◆ add() [10/16]

void cil::Renderer::add ( const ProgramPtr & program)

◆ add() [11/16]

void cil::Renderer::add ( const SamplerPtr & sampler)

◆ add() [12/16]

void cil::Renderer::add ( const ScenePtr & scene)

Adds the given object.

◆ add() [13/16]

void cil::Renderer::add ( const SourcePtr & source)

◆ add() [14/16]

void cil::Renderer::add ( const TargetPtr & target)

◆ add() [15/16]

void cil::Renderer::add ( const TexturePtr & texture)

◆ add() [16/16]

void cil::Renderer::add ( const VerticesPtr & vertices)

◆ clear()

void cil::Renderer::clear ( )

Clears.

◆ free()

void cil::Renderer::free ( bool unused = false)

Frees resources used by the renderer, ensuring that the renderer is properly terminated.

◆ makeCurrent()

void cil::Renderer::makeCurrent ( )

◆ read()

Image2DPtr cil::Renderer::read ( const ImageBufferPtr & buffer)

Reads data from the given image buffer.

Its purpose is to retrieves image data from the buffer.

Parameters
bufferA shared pointer to the image buffer to be read.
Returns
Returns a shared pointer to an Image2D object containing the read data.

◆ remove() [1/16]

void cil::Renderer::remove ( const ArrayBufferPtr & buffer)

◆ remove() [2/16]

void cil::Renderer::remove ( const ElementIndicesPtr & indices)

◆ remove() [3/16]

void cil::Renderer::remove ( const GeometryPtr & geometry)

◆ remove() [4/16]

void cil::Renderer::remove ( const ImagePtr & image)

◆ remove() [5/16]

void cil::Renderer::remove ( const MaterialPtr & material)

◆ remove() [6/16]

void cil::Renderer::remove ( const MeshPtr & mesh)

◆ remove() [7/16]

void cil::Renderer::remove ( const NodePtr & node)

◆ remove() [8/16]

void cil::Renderer::remove ( const PassPtr & pass)

◆ remove() [9/16]

void cil::Renderer::remove ( const PrimitivePtr & primitive)

◆ remove() [10/16]

void cil::Renderer::remove ( const ProgramPtr & program)

◆ remove() [11/16]

void cil::Renderer::remove ( const SamplerPtr & sampler)

◆ remove() [12/16]

void cil::Renderer::remove ( const ScenePtr & scene)

Removes the given object.

◆ remove() [13/16]

void cil::Renderer::remove ( const SourcePtr & source)

◆ remove() [14/16]

void cil::Renderer::remove ( const TargetPtr & target)

◆ remove() [15/16]

void cil::Renderer::remove ( const TexturePtr & texture)

◆ remove() [16/16]

void cil::Renderer::remove ( const VerticesPtr & vertices)

◆ render()

virtual void cil::Renderer::render ( const ScenePtr & scene)
virtual

Renders the given scene.

Parameters
sceneA shared pointer to the scene to be rendered.

◆ update() [1/16]

void cil::Renderer::update ( const ArrayBufferPtr & buffer)

◆ update() [2/16]

void cil::Renderer::update ( const ElementIndicesPtr & indices)

◆ update() [3/16]

void cil::Renderer::update ( const GeometryPtr & geometry)

◆ update() [4/16]

void cil::Renderer::update ( const ImagePtr & image)

◆ update() [5/16]

void cil::Renderer::update ( const MaterialPtr & material)

◆ update() [6/16]

void cil::Renderer::update ( const MeshPtr & mesh)

◆ update() [7/16]

void cil::Renderer::update ( const NodePtr & node)

◆ update() [8/16]

void cil::Renderer::update ( const PassPtr & pass)

◆ update() [9/16]

void cil::Renderer::update ( const PrimitivePtr & primitive)

◆ update() [10/16]

void cil::Renderer::update ( const ProgramPtr & program)

◆ update() [11/16]

void cil::Renderer::update ( const SamplerPtr & sampler)

◆ update() [12/16]

void cil::Renderer::update ( const ScenePtr & scene)

Updates the given object.

◆ update() [13/16]

void cil::Renderer::update ( const SourcePtr & source)

◆ update() [14/16]

void cil::Renderer::update ( const TargetPtr & target)

◆ update() [15/16]

void cil::Renderer::update ( const TexturePtr & texture)

◆ update() [16/16]

void cil::Renderer::update ( const VerticesPtr & vertices)

Friends And Related Symbol Documentation

◆ Stats

friend class Stats
friend

Member Data Documentation

◆ renderContext

std::shared_ptr<RenderContext> cil::Renderer::renderContext
protected