Cumulia Illustrator Rendering Engine v2.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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cil::OrientationLocator Class Reference

This class inherits from the PositionLocator class and it adds three perpendicular arc handlers on the basis of the parent class, enabling rotation around three different direction. More...

#include <locator.h>

Inheritance diagram for cil::OrientationLocator:
cil::PositionLocator cil::Locator cil::AbstractLocator cil::Node cil::Object

Public Member Functions

 OrientationLocator ()
 
virtual ~OrientationLocator ()
 
- Public Member Functions inherited from cil::PositionLocator
 PositionLocator ()
 
virtual ~PositionLocator ()
 
- Public Member Functions inherited from cil::Locator
 Locator ()
 
virtual ~Locator ()
 
void setTransform (const Matrix4f &transform)
 Sets the transform matrix of this locator node.
 
virtual void update (const Handler &handler, Modifier modifier=Modifier::None)
 
- Public Member Functions inherited from cil::AbstractLocator
 AbstractLocator ()
 
virtual ~AbstractLocator ()
 
void bind (const std::string &name, std::function< void()> callback)
 
void unbind (const std::string &name)
 
void send (const std::string &name)
 
- Public Member Functions inherited from cil::Object
 Object ()
 
virtual ~Object ()
 

Additional Inherited Members

- Public Types inherited from cil::Locator
enum class  Modifier {
  None = 0x0000 , Shift = 0x0200 , Ctrl = 0x0400 , Alt = 0x0800 ,
  Meta = 0x1000
}
 The Modifier enumeration defines various modifier keys for handling different keyboard events. More...
 
- Public Attributes inherited from cil::Locator
std::vector< std::shared_ptr< Handler > > handlers
 Handler is the draggable part of a Locator. A locator has one or multiple handlers which prodivde different interaction methods.
 
- Public Attributes inherited from cil::Node
std::string name
 This memeber stores the name of the node.
 
MeshPtr mesh
 This member is a shared pointer to a Mesh object, which means the node has a 3D object with its geometry defined by a mesh.
 
std::shared_ptr< std::vector< NodePtr > > children
 This member is a dynamic array of shared pointers to the child Node objects. This allows the node to have a tree-like hierarchical structure.
 
Matrix4fPtr transform
 This member is a shared pointer to a Matrix4f object. This matrix represents the transformation(position, rotation, scale) applied to the current node and its descendants.
 
BoundingBoxPtr boundingBox
 This member is a shared pointer to a BoundingBox.
 
MaterialPtr material
 This member is a shared pointer to a Mateiral object, which means the node can have its own material properties defining its appearance(color, texture, etc).
 
GeometryPtr geometry
 This member is a shared pointer to a Geometry object, which maybe used for specific geometric data relevant to the node, potentially associated with the mesh or for other rendering purposes.
 
QueryPtr query
 This member is a shared pointer to a Query object, and it is some type of query operation performed on the node or its descendants.
 
- Static Public Attributes inherited from cil::Locator
static std::map< std::string, Vector3ftrans
 This declaration defines a map object named trans which associates string keys with Vector3f values. The vector3f value represents a 3D vector defining the translation direction.
 
static std::map< std::string, Matrix4frot
 Similar to the map of trans, the vector3f value in this map represents a 3D vector defining the rotation axis.
 

Detailed Description

This class inherits from the PositionLocator class and it adds three perpendicular arc handlers on the basis of the parent class, enabling rotation around three different direction.

Constructor & Destructor Documentation

◆ OrientationLocator()

cil::OrientationLocator::OrientationLocator ( )

◆ ~OrientationLocator()

virtual cil::OrientationLocator::~OrientationLocator ( )
virtual