Cumulia Illustrator Rendering Engine v2.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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cil::VizVector Class Reference

#include <vizvector.h>

Public Member Functions

 VizVector (const DataVector &dataVector, float vectorFactor=1.0, float offsetFactor=1.0)
 

Public Attributes

std::shared_ptr< MinMaxrange
 
std::shared_ptr< RealvectorFactor
 
std::shared_ptr< RealoffsetFactor
 

Constructor & Destructor Documentation

◆ VizVector()

cil::VizVector::VizVector ( const DataVector & dataVector,
float vectorFactor = 1.0,
float offsetFactor = 1.0 )

Member Data Documentation

◆ offsetFactor

std::shared_ptr<Real> cil::VizVector::offsetFactor

◆ range

std::shared_ptr<MinMax> cil::VizVector::range

◆ vectorFactor

std::shared_ptr<Real> cil::VizVector::vectorFactor