Cumulia Illustrator Rendering Engine v1.0.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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cil::ViewCube Class Reference

#include <viewcube.h>

Inheritance diagram for cil::ViewCube:
cil::Pass cil::Object cil::CornerViewCube cil::FullViewCube cil::MiniViewCube

Public Member Functions

 ViewCube (const std::shared_ptr< Renderer > &renderer, const std::shared_ptr< Image2D > &image, const std::shared_ptr< Vector2i > &coordinate, const std::shared_ptr< Vector2i > &backgroundSize, const std::shared_ptr< Vector2i > &windowSize)
 
virtual ~ViewCube ()
 
int hilited () const
 
void setHilited (int hilited)
 
std::shared_ptr< Matrix4falign (const std::shared_ptr< Camera > &camera, const std::shared_ptr< BoundingBox > &boundingBox)
 
int hit (int x, int y)
 
void sync (const std::shared_ptr< Camera > &camera)
 
- Public Member Functions inherited from cil::Pass
 Pass ()
 
void update (UpdateMode mode=UpdateMode::All)
 
void updateAsset ()
 
void updateBatch ()
 
void updateTrans ()
 
- Public Member Functions inherited from cil::Object
 Object ()
 
virtual ~Object ()
 

Protected Attributes

std::shared_ptr< Nodem_hilite
 
std::shared_ptr< std::vector< std::shared_ptr< Block > > > m_blocks
 
int m_hilited
 
int m_unhilited
 
std::shared_ptr< Geometrym_blockCube
 
std::shared_ptr< Materialm_faceMaterial
 
std::shared_ptr< FaceSelector< Block > > m_selector
 
std::shared_ptr< Image2Dm_image
 

Additional Inherited Members

- Public Types inherited from cil::Pass
enum class  UpdateMode {
  None = 0 , Asset = 1 , Batch = 2 , Trans = 4 ,
  All = Asset | Batch | Trans
}
 
- Public Attributes inherited from cil::Pass
std::string name
 This memeber stores the name of the pass.
 
bool enabled
 This member indicates whether the pass is currently enabled. Disabled passes are skipped during rendering.
 
std::shared_ptr< Backgroundbackground
 This member holds a shared pointer to a Background object which defines the scene background.
 
std::shared_ptr< Cameracamera
 This member holds a shared pointer to a Camera object which the current pass uses for rendering.
 
std::shared_ptr< Nodenode
 This member holds a shared pointer to a Node object which represents the rendering objects of the current pass.
 
std::shared_ptr< Targettarget
 This member holds a shared pointer to a Target object which stores the rendering results, such as a buffer or texture.
 
int assetVersion
 
int batchVersion
 
int transVersion
 

Constructor & Destructor Documentation

◆ ViewCube()

cil::ViewCube::ViewCube ( const std::shared_ptr< Renderer > & renderer,
const std::shared_ptr< Image2D > & image,
const std::shared_ptr< Vector2i > & coordinate,
const std::shared_ptr< Vector2i > & backgroundSize,
const std::shared_ptr< Vector2i > & windowSize )

◆ ~ViewCube()

virtual cil::ViewCube::~ViewCube ( )
virtual

Member Function Documentation

◆ align()

std::shared_ptr< Matrix4f > cil::ViewCube::align ( const std::shared_ptr< Camera > & camera,
const std::shared_ptr< BoundingBox > & boundingBox )

◆ hilited()

int cil::ViewCube::hilited ( ) const

◆ hit()

int cil::ViewCube::hit ( int x,
int y )

◆ setHilited()

void cil::ViewCube::setHilited ( int hilited)

◆ sync()

void cil::ViewCube::sync ( const std::shared_ptr< Camera > & camera)

Member Data Documentation

◆ m_blockCube

std::shared_ptr<Geometry> cil::ViewCube::m_blockCube
protected

◆ m_blocks

std::shared_ptr<std::vector<std::shared_ptr<Block> > > cil::ViewCube::m_blocks
protected

◆ m_faceMaterial

std::shared_ptr<Material> cil::ViewCube::m_faceMaterial
protected

◆ m_hilite

std::shared_ptr<Node> cil::ViewCube::m_hilite
protected

◆ m_hilited

int cil::ViewCube::m_hilited
protected

◆ m_image

std::shared_ptr<Image2D> cil::ViewCube::m_image
protected

◆ m_selector

std::shared_ptr<FaceSelector<Block> > cil::ViewCube::m_selector
protected

◆ m_unhilited

int cil::ViewCube::m_unhilited
protected