Cumulia Illustrator Rendering Engine v2.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
Loading...
Searching...
No Matches
vizscalar.h
1//##################################################################################################
2//
3// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
4
5// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
6// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
7// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
8// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
9// without the prior written consent of the Holder.
10
11// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
12
13// Author Cumulia Illustrator
14// Date 2025-08-05
15// Version V2.1.0
16//##################################################################################################
17
18#pragma once
19
20#include <cilcore.h>
21
22#include <memory>
23
24#include "../data/datascalar.h"
25
26namespace cil
27{
29 {
30 public:
31 VizScalar(const DataScalar& dataScalar);
32
33 std::shared_ptr<MinMax> range;
34 std::shared_ptr<Image2D> image;
35 };
36}
The MinMax class inherits from Tuple, specilizing the template parameters to float for element type.
Definition minmax.h:31
Definition vizscalar.h:29
VizScalar(const DataScalar &dataScalar)
std::shared_ptr< Image2D > image
Definition vizscalar.h:34
std::shared_ptr< MinMax > range
Definition vizscalar.h:33
Definition decal.h:23