Cumulia Illustrator Rendering Engine v2.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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cil::PassThroughEntitySelector< T > Class Template Reference

#include <passthrough.h>

Inheritance diagram for cil::PassThroughEntitySelector< T >:
cil::BaseSelector< T > cil::Selector cil::PassThroughEdgeSelector< T > cil::PassThroughFaceSelector< T > cil::PassThroughVertexSelector< T >

Public Member Functions

 PassThroughEntitySelector ()
 
virtual ~PassThroughEntitySelector ()
 
virtual void update (SelectorUpdateMode mode)
 
virtual void setEntities (const std::shared_ptr< std::vector< std::shared_ptr< T > > > &entities)
 
std::vector< std::shared_ptr< T > > select (int x, int y, int depth=0)
 
std::vector< std::shared_ptr< T > > multiSelect (int x1, int y1, int x2, int y2, int depth=0)
 
- Public Member Functions inherited from cil::BaseSelector< T >
 BaseSelector ()
 
virtual ~BaseSelector ()
 
- Public Member Functions inherited from cil::Selector
 Selector ()
 
virtual ~Selector ()
 

Protected Attributes

std::shared_ptr< EntityBuilder< T > > m_builder
 
std::shared_ptr< EntityProducerm_producer
 

Constructor & Destructor Documentation

◆ PassThroughEntitySelector()

template<typename T >
cil::PassThroughEntitySelector< T >::PassThroughEntitySelector ( )
inline

◆ ~PassThroughEntitySelector()

template<typename T >
virtual cil::PassThroughEntitySelector< T >::~PassThroughEntitySelector ( )
inlinevirtual

Member Function Documentation

◆ multiSelect()

template<typename T >
std::vector< std::shared_ptr< T > > cil::PassThroughEntitySelector< T >::multiSelect ( int x1,
int y1,
int x2,
int y2,
int depth = 0 )
inline

◆ select()

template<typename T >
std::vector< std::shared_ptr< T > > cil::PassThroughEntitySelector< T >::select ( int x,
int y,
int depth = 0 )
inline

◆ setEntities()

template<typename T >
virtual void cil::PassThroughEntitySelector< T >::setEntities ( const std::shared_ptr< std::vector< std::shared_ptr< T > > > & entities)
inlinevirtual

◆ update()

template<typename T >
virtual void cil::PassThroughEntitySelector< T >::update ( SelectorUpdateMode mode)
inlinevirtual

Member Data Documentation

◆ m_builder

template<typename T >
std::shared_ptr<EntityBuilder<T> > cil::PassThroughEntitySelector< T >::m_builder
protected

◆ m_producer

template<typename T >
std::shared_ptr<EntityProducer> cil::PassThroughEntitySelector< T >::m_producer
protected