Cumulia Illustrator Rendering Engine v2.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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cil::Int32Array Class Referencefinal

#include <typedarray.h>

Inheritance diagram for cil::Int32Array:
cil::TypedArray< int > cil::ArrayBuffer cil::Variant

Public Member Functions

 Int32Array (int size=0, int *data=nullptr, bool copy=true)
 
 Int32Array (const std::initializer_list< int > &array)
 
- Public Member Functions inherited from cil::TypedArray< int >
 TypedArray ()
 
virtual ~TypedArray ()
 
const int & operator[] (int index) const
 
int & operator[] (int index)
 
void set (int size, int *data=nullptr, bool copy=true)
 
void clear ()
 
int size () const
 
int * data ()
 
const int * data () const
 
- Public Member Functions inherited from cil::ArrayBuffer
 ArrayBuffer ()
 
virtual ~ArrayBuffer ()
 
- Public Member Functions inherited from cil::Variant
 Variant ()
 
virtual ~Variant ()
 
const std::string & type () const
 

Additional Inherited Members

- Protected Attributes inherited from cil::TypedArray< int >
int * m_data
 
int m_size
 
- Protected Attributes inherited from cil::Variant
std::string m_type
 

Constructor & Destructor Documentation

◆ Int32Array() [1/2]

cil::Int32Array::Int32Array ( int size = 0,
int * data = nullptr,
bool copy = true )

◆ Int32Array() [2/2]

cil::Int32Array::Int32Array ( const std::initializer_list< int > & array)