Cumulia Illustrator Rendering Engine v2.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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axis.h
1//##################################################################################################
2//
3// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
4
5// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
6// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
7// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
8// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
9// without the prior written consent of the Holder.
10
11// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
12
13// Author Cumulia Illustrator
14// Date 2025-08-05
15// Version V1.1.0
16//##################################################################################################
17
18#pragma once
19
20#include <cilcore.h>
21
22#include <string>
23
24namespace cil
25{
26 class Axis : public Pass
27 {
28 public:
29 Axis(const std::shared_ptr<Vector2i>& coordinate, const std::shared_ptr<Vector2i>& backgroundSize);
30 virtual ~Axis();
31
32 int fontSize() const;
33 void setFontSize(int size);
35 void setFontColor(const Color3f& color);
36 std::string fontFamily() const;
37 void setFontFamily(const std::string& family);
38 void generate();
39 void sync(const std::shared_ptr<Camera>& camera);
40
41 private:
42 std::shared_ptr<Node> buildAxis();
43 std::shared_ptr<Node> buildLabel();
44
45 private:
46 float m_devicePixelRatio;
47 int m_fontSize;
48 std::shared_ptr<Color3f> m_fontColor;
49 std::string m_fontFamily;
50 };
51
52 std::shared_ptr<Axis> _axis(const std::shared_ptr<Vector2i>& coordinate, const std::shared_ptr<Vector2i>& backgroundSize);
53}
Definition axis.h:27
Color3f fontColor() const
std::string fontFamily() const
void sync(const std::shared_ptr< Camera > &camera)
void setFontFamily(const std::string &family)
void generate()
void setFontSize(int size)
void setFontColor(const Color3f &color)
int fontSize() const
virtual ~Axis()
Axis(const std::shared_ptr< Vector2i > &coordinate, const std::shared_ptr< Vector2i > &backgroundSize)
The Color3f class inherits from Color3, specilizing the template parameters to float for element type...
Definition color.h:105
The Pass class represents a rendering pass within a graphics pipeline.
Definition pass.h:32
CameraPtr camera
This member holds a shared pointer to a Camera object which the current pass uses for rendering.
Definition pass.h:37
Definition decal.h:23
std::shared_ptr< Axis > _axis(const std::shared_ptr< Vector2i > &coordinate, const std::shared_ptr< Vector2i > &backgroundSize)