Cumulia Illustrator Rendering Engine v1.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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cil::PositionSelector< T > Class Template Reference

#include <selector.h>

Inheritance diagram for cil::PositionSelector< T >:
cil::AttributeSelector< T > cil::BaseSelector< T > cil::Selector

Public Member Functions

 PositionSelector (const std::shared_ptr< SelectorEngine > &engine, const std::shared_ptr< SelectorOptions< T > > &options, bool buffered=false)
 
virtual ~PositionSelector ()
 
- Public Member Functions inherited from cil::AttributeSelector< T >
 AttributeSelector ()
 
virtual ~AttributeSelector ()
 
virtual void update (SelectorUpdateMode mode)
 
virtual void setEntities (const std::shared_ptr< std::vector< std::shared_ptr< T > > > &entities)
 
std::shared_ptr< Vector3fselect (int x, int y)
 
- Public Member Functions inherited from cil::BaseSelector< T >
 BaseSelector ()
 
virtual ~BaseSelector ()
 
- Public Member Functions inherited from cil::Selector
 Selector ()
 
virtual ~Selector ()
 

Additional Inherited Members

- Protected Attributes inherited from cil::AttributeSelector< T >
std::shared_ptr< AttributeBuilder< T > > m_builder
 
std::shared_ptr< AttributeProducerm_producer
 
bool m_buffered
 

Constructor & Destructor Documentation

◆ PositionSelector()

template<typename T >
cil::PositionSelector< T >::PositionSelector ( const std::shared_ptr< SelectorEngine > & engine,
const std::shared_ptr< SelectorOptions< T > > & options,
bool buffered = false )
inline

◆ ~PositionSelector()

template<typename T >
virtual cil::PositionSelector< T >::~PositionSelector ( )
inlinevirtual