Cumulia Illustrator Rendering Engine v1.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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cil::PassThroughVertexSelector< T > Class Template Reference

#include <passthrough.h>

Inheritance diagram for cil::PassThroughVertexSelector< T >:
cil::PassThroughEntitySelector< T > cil::BaseSelector< T > cil::Selector

Public Member Functions

 PassThroughVertexSelector (const std::shared_ptr< SelectorEngine > &engine, const std::shared_ptr< SelectorOptions< T > > &options)
 
virtual ~PassThroughVertexSelector ()
 
- Public Member Functions inherited from cil::PassThroughEntitySelector< T >
 PassThroughEntitySelector ()
 
virtual ~PassThroughEntitySelector ()
 
virtual void update (SelectorUpdateMode mode)
 
virtual void setEntities (const std::shared_ptr< std::vector< std::shared_ptr< T > > > &entities)
 
std::vector< std::shared_ptr< T > > select (int x, int y, int depth=0)
 
std::vector< std::shared_ptr< T > > multiSelect (int x1, int y1, int x2, int y2, int depth=0)
 
- Public Member Functions inherited from cil::BaseSelector< T >
 BaseSelector ()
 
virtual ~BaseSelector ()
 
- Public Member Functions inherited from cil::Selector
 Selector ()
 
virtual ~Selector ()
 

Additional Inherited Members

- Protected Attributes inherited from cil::PassThroughEntitySelector< T >
std::shared_ptr< EntityBuilder< T > > m_builder
 
std::shared_ptr< EntityProducerm_producer
 

Constructor & Destructor Documentation

◆ PassThroughVertexSelector()

template<typename T >
cil::PassThroughVertexSelector< T >::PassThroughVertexSelector ( const std::shared_ptr< SelectorEngine > & engine,
const std::shared_ptr< SelectorOptions< T > > & options )
inline

◆ ~PassThroughVertexSelector()

template<typename T >
virtual cil::PassThroughVertexSelector< T >::~PassThroughVertexSelector ( )
inlinevirtual