Cumulia Illustrator Rendering Engine v1.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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cil::MiniViewCube Class Reference

#include <viewcube.h>

Inheritance diagram for cil::MiniViewCube:
cil::ViewCube cil::Pass cil::Object

Public Member Functions

 MiniViewCube (const std::shared_ptr< Renderer > &renderer, const std::shared_ptr< Image2D > &image, const std::shared_ptr< Vector2i > &coordinate, const std::shared_ptr< Vector2i > &backgroundSize, const std::shared_ptr< Vector2i > &windowSize)
 
virtual ~MiniViewCube ()
 
- Public Member Functions inherited from cil::ViewCube
 ViewCube (const std::shared_ptr< Renderer > &renderer, const std::shared_ptr< Image2D > &image, const std::shared_ptr< Vector2i > &coordinate, const std::shared_ptr< Vector2i > &backgroundSize, const std::shared_ptr< Vector2i > &windowSize)
 
virtual ~ViewCube ()
 
int hilited () const
 
void setHilited (int hilited)
 
void align (const std::shared_ptr< Camera > &camera, const std::shared_ptr< BoundingBox > &boundingBox, bool animate=false)
 
int hit (int x, int y)
 
void sync (const std::shared_ptr< Camera > &camera)
 
void bind (const std::string &name, std::function< void()> callback)
 
void unbind (const std::string &name)
 
void send (const std::string &name)
 
void setImage (const std::shared_ptr< Image2D > &image)
 
std::shared_ptr< Image2Dimage () const
 
void setBackgroundColor (const Color3f &color)
 
Color3f backgroundColor () const
 
void setTextColor (const Color3f &color)
 
Color3f textColor () const
 
void setHilitedColor (const Color3f &color)
 
Color3f hilitedColor () const
 
void setBorderColor (const Color3f &color)
 
Color3f borderColor () const
 
void setHilitedBorderColor (const Color3f &color)
 
Color3f hilitedBorderColor () const
 
- Public Member Functions inherited from cil::Pass
 Pass ()
 
void update (UpdateMode mode=UpdateMode::All)
 
void updateAsset ()
 
void updateBatch ()
 
void updateTrans ()
 
- Public Member Functions inherited from cil::Object
 Object ()
 
virtual ~Object ()
 

Additional Inherited Members

- Public Types inherited from cil::Pass
enum class  UpdateMode {
  None = 0 , Asset = 1 , Batch = 2 , Trans = 4 ,
  All = Asset | Batch | Trans
}
 
- Public Attributes inherited from cil::Pass
std::string name
 This memeber stores the name of the pass.
 
bool enabled
 This member indicates whether the pass is currently enabled. Disabled passes are skipped during rendering.
 
std::shared_ptr< Backgroundbackground
 This member holds a shared pointer to a Background object which defines the scene background.
 
std::shared_ptr< Cameracamera
 This member holds a shared pointer to a Camera object which the current pass uses for rendering.
 
std::shared_ptr< Nodenode
 This member holds a shared pointer to a Node object which represents the rendering objects of the current pass.
 
std::shared_ptr< Targettarget
 This member holds a shared pointer to a Target object which stores the rendering results, such as a buffer or texture.
 
int assetVersion
 
int batchVersion
 
int transVersion
 
- Protected Attributes inherited from cil::ViewCube
std::shared_ptr< Nodem_hilite
 
std::shared_ptr< std::vector< std::shared_ptr< Block > > > m_blocks
 
int m_hilited
 
int m_unhilited
 
std::shared_ptr< Geometrym_blockCube
 
std::shared_ptr< Materialm_faceMaterial
 
std::shared_ptr< FaceSelector< Block > > m_selector
 
std::shared_ptr< Image2Dm_image
 

Constructor & Destructor Documentation

◆ MiniViewCube()

cil::MiniViewCube::MiniViewCube ( const std::shared_ptr< Renderer > & renderer,
const std::shared_ptr< Image2D > & image,
const std::shared_ptr< Vector2i > & coordinate,
const std::shared_ptr< Vector2i > & backgroundSize,
const std::shared_ptr< Vector2i > & windowSize )

◆ ~MiniViewCube()

virtual cil::MiniViewCube::~MiniViewCube ( )
virtual