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| std::shared_ptr< Image2D > | image |
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| std::string | title |
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| float | minimum = 0 |
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| float | maximum = 1 |
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| float | levels = 4 |
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| std::string | name |
| | This memeber stores the name of the node.
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| std::shared_ptr< Mesh > | mesh |
| | This member is a shared pointer to a Mesh object, which means the node has a 3D object with its geometry defined by a mesh.
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| std::shared_ptr< std::vector< std::shared_ptr< Node > > > | children |
| | This member is a dynamic array of shared pointers to the child Node objects. This allows the node to have a tree-like hierarchical structure.
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| std::shared_ptr< Matrix4f > | transform |
| | This member is a shared pointer to a Matrix4f object. This matrix represents the transformation(position, rotation, scale) applied to the current node and its descendants.
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| std::shared_ptr< BoundingBox > | boundingBox |
| | This member is a shared pointer to a BoundingBox.
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| std::shared_ptr< Material > | material |
| | This member is a shared pointer to a Mateiral object, which means the node can have its own material properties defining its appearance(color, texture, etc).
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| std::shared_ptr< Geometry > | geometry |
| | This member is a shared pointer to a Geometry object, which maybe used for specific geometric data relevant to the node, potentially associated with the mesh or for other rendering purposes.
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| std::shared_ptr< Query > | query |
| | This member is a shared pointer to a Query object, and it is some type of query operation performed on the node or its descendants.
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