Cumulia Illustrator Rendering Engine v1.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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cil::Exploder Class Reference

#include <exploder.h>

Public Member Functions

 Exploder ()
 
void add (const std::shared_ptr< Node > &node)
 
void remove (const std::shared_ptr< Node > &node)
 
void clear ()
 
std::vector< std::shared_ptr< Node > > list ()
 
void setPath (const std::shared_ptr< TransformPath > &path)
 
const std::shared_ptr< TransformPath > & path ()
 
void update (float factor)
 

Constructor & Destructor Documentation

◆ Exploder()

cil::Exploder::Exploder ( )

Member Function Documentation

◆ add()

void cil::Exploder::add ( const std::shared_ptr< Node > & node)

◆ clear()

void cil::Exploder::clear ( )

◆ list()

std::vector< std::shared_ptr< Node > > cil::Exploder::list ( )

◆ path()

const std::shared_ptr< TransformPath > & cil::Exploder::path ( )

◆ remove()

void cil::Exploder::remove ( const std::shared_ptr< Node > & node)

◆ setPath()

void cil::Exploder::setPath ( const std::shared_ptr< TransformPath > & path)

◆ update()

void cil::Exploder::update ( float factor)