#include <transformpath.h>
◆ AxialTransformPath()
| cil::AxialTransformPath::AxialTransformPath |
( |
| ) |
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◆ direction()
| const std::shared_ptr< Vector3f > & cil::AxialTransformPath::direction |
( |
| ) |
const |
◆ origin()
| const std::shared_ptr< Vector3f > & cil::AxialTransformPath::origin |
( |
| ) |
const |
◆ setDirection()
| void cil::AxialTransformPath::setDirection |
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const std::shared_ptr< Vector3f > & | direction | ) |
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◆ setOrigin()
| void cil::AxialTransformPath::setOrigin |
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const std::shared_ptr< Vector3f > & | origin | ) |
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◆ transform()
| virtual std::shared_ptr< Matrix4f > cil::AxialTransformPath::transform |
( |
const std::shared_ptr< Vector3f > & | position, |
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float | factor ) |
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virtual |