Cumulia Illustrator Rendering Engine v1.0.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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cil::Part Class Reference

#include <part.h>

Public Member Functions

 Part ()
 
int id () const
 
void setId (int nId)
 
const std::string & name () const
 
void setName (const std::string &strName)
 
const int type () const
 
const std::shared_ptr< DataSet > & dataSet () const
 
void setDataSet (const std::shared_ptr< DataSet > &dataSet)
 
const int pointSize () const
 
const int cellSize () const
 
const std::shared_ptr< ResultGroup > & scalars () const
 
const std::shared_ptr< ResultGroup > & vectors () const
 
const std::shared_ptr< BoundingBox > & boundingBox () const
 

Constructor & Destructor Documentation

◆ Part()

cil::Part::Part ( )

Member Function Documentation

◆ boundingBox()

const std::shared_ptr< BoundingBox > & cil::Part::boundingBox ( ) const

◆ cellSize()

const int cil::Part::cellSize ( ) const

◆ dataSet()

const std::shared_ptr< DataSet > & cil::Part::dataSet ( ) const

◆ id()

int cil::Part::id ( ) const

◆ name()

const std::string & cil::Part::name ( ) const

◆ pointSize()

const int cil::Part::pointSize ( ) const

◆ scalars()

const std::shared_ptr< ResultGroup > & cil::Part::scalars ( ) const

◆ setDataSet()

void cil::Part::setDataSet ( const std::shared_ptr< DataSet > & dataSet)

◆ setId()

void cil::Part::setId ( int nId)

◆ setName()

void cil::Part::setName ( const std::string & strName)

◆ type()

const int cil::Part::type ( ) const

◆ vectors()

const std::shared_ptr< ResultGroup > & cil::Part::vectors ( ) const