Cumulia Illustrator Rendering Engine v1.0.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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cil::MiniViewCube Member List

This is the complete list of members for cil::MiniViewCube, including all inherited members.

align(const std::shared_ptr< Camera > &camera, const std::shared_ptr< BoundingBox > &boundingBox)cil::ViewCube
assetVersioncil::Pass
backgroundcil::Pass
batchVersioncil::Pass
cameracil::Pass
enabledcil::Pass
hilited() constcil::ViewCube
hit(int x, int y)cil::ViewCube
m_blockCubecil::ViewCubeprotected
m_blockscil::ViewCubeprotected
m_faceMaterialcil::ViewCubeprotected
m_hilitecil::ViewCubeprotected
m_hilitedcil::ViewCubeprotected
m_imagecil::ViewCubeprotected
m_selectorcil::ViewCubeprotected
m_unhilitedcil::ViewCubeprotected
MiniViewCube(const std::shared_ptr< Renderer > &renderer, const std::shared_ptr< Image2D > &image, const std::shared_ptr< Vector2i > &coordinate, const std::shared_ptr< Vector2i > &backgroundSize, const std::shared_ptr< Vector2i > &windowSize)cil::MiniViewCube
namecil::Pass
nodecil::Pass
Object()cil::Object
Pass()cil::Pass
setHilited(int hilited)cil::ViewCube
sync(const std::shared_ptr< Camera > &camera)cil::ViewCube
targetcil::Pass
transVersioncil::Pass
update(UpdateMode mode=UpdateMode::All)cil::Pass
updateAsset()cil::Pass
updateBatch()cil::Pass
UpdateMode enum namecil::Pass
updateTrans()cil::Pass
ViewCube(const std::shared_ptr< Renderer > &renderer, const std::shared_ptr< Image2D > &image, const std::shared_ptr< Vector2i > &coordinate, const std::shared_ptr< Vector2i > &backgroundSize, const std::shared_ptr< Vector2i > &windowSize)cil::ViewCube
~MiniViewCube()cil::MiniViewCubevirtual
~Object()cil::Objectvirtual
~ViewCube()cil::ViewCubevirtual