Cumulia Illustrator Rendering Engine v1.0.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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cil::Float64Array Class Referencefinal

#include <typedarray.h>

Inheritance diagram for cil::Float64Array:
cil::TypedArray< double > cil::ArrayBuffer cil::Variant

Public Member Functions

 Float64Array (int size=0, double *data=nullptr, bool copy=true)
 
 Float64Array (const std::initializer_list< double > &array)
 
- Public Member Functions inherited from cil::TypedArray< double >
 TypedArray ()
 
virtual ~TypedArray ()
 
const double & operator[] (int index) const
 
double & operator[] (int index)
 
void set (int size, double *data=nullptr, bool copy=true)
 
void clear ()
 
int size () const
 
double * data ()
 
const double * data () const
 
- Public Member Functions inherited from cil::ArrayBuffer
 ArrayBuffer ()
 
virtual ~ArrayBuffer ()
 
- Public Member Functions inherited from cil::Variant
 Variant ()
 
virtual ~Variant ()
 
const std::string & type () const
 

Additional Inherited Members

- Protected Attributes inherited from cil::TypedArray< double >
double * m_data
 
int m_size
 
- Protected Attributes inherited from cil::Variant
std::string m_type
 

Constructor & Destructor Documentation

◆ Float64Array() [1/2]

cil::Float64Array::Float64Array ( int size = 0,
double * data = nullptr,
bool copy = true )

◆ Float64Array() [2/2]

cil::Float64Array::Float64Array ( const std::initializer_list< double > & array)