Cumulia Illustrator Rendering Engine v1.0.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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cil::BlockAttributes Class Reference

#include <attributes.h>

Inheritance diagram for cil::BlockAttributes:
cil::Attributes

Public Types

enum class  Display { None , Sphere , Cube , Cube_Outline }
 
- Public Types inherited from cil::Attributes
enum class  Appearence { None , Color , Result , Texture }
 

Public Member Functions

 BlockAttributes ()
 
virtual std::shared_ptr< NodeentityData2Node (std::tuple< const std::shared_ptr< EntityData > &, const std::shared_ptr< ScenarioSettings > & > data)
 
- Public Member Functions inherited from cil::Attributes
 Attributes ()
 
virtual std::shared_ptr< NodepartData2Node (std::tuple< const std::shared_ptr< PartData > &, const std::shared_ptr< ScenarioSettings > & > data)
 
virtual std::shared_ptr< NodefilterData2Node (std::tuple< const std::shared_ptr< FilterData > &, const std::shared_ptr< ScenarioSettings > & > data)
 
virtual std::shared_ptr< Nodeoperator<< (std::tuple< const std::shared_ptr< FilterData > &, const std::shared_ptr< ScenarioSettings > & > data)
 

Public Attributes

Display display
 
- Public Attributes inherited from cil::Attributes
bool visible
 
Appearence appearence
 
std::string scalar
 
std::string vector
 
std::string offset
 
std::shared_ptr< Color3fcolor
 

Additional Inherited Members

- Protected Member Functions inherited from cil::Attributes
bool isScalarExisted (const std::shared_ptr< ScenarioSettings > &settings) const
 
bool isVectorExisted (const std::shared_ptr< ScenarioSettings > &settings) const
 
bool isOffsetExisted (const std::shared_ptr< ScenarioSettings > &settings) const
 

Member Enumeration Documentation

◆ Display

enum class cil::BlockAttributes::Display
strong
Enumerator
None 
Sphere 
Cube 
Cube_Outline 

Constructor & Destructor Documentation

◆ BlockAttributes()

cil::BlockAttributes::BlockAttributes ( )

Member Function Documentation

◆ entityData2Node()

virtual std::shared_ptr< Node > cil::BlockAttributes::entityData2Node ( std::tuple< const std::shared_ptr< EntityData > &, const std::shared_ptr< ScenarioSettings > & > data)
virtual

Reimplemented from cil::Attributes.

Member Data Documentation

◆ display

Display cil::BlockAttributes::display