Cumulia Illustrator Rendering Engine v2.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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vizgeometry.h
1//##################################################################################################
2//
3// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
4
5// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
6// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
7// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
8// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
9// without the prior written consent of the Holder.
10
11// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
12
13// Author Cumulia Illustrator
14// Date 2025-08-05
15// Version V2.1.0
16//##################################################################################################
17
18#pragma once
19
20#include <cilcore.h>
21
22#include <memory>
23
24namespace cil
25{
27 {
28 public:
29 std::shared_ptr<Float32Array> positions;
30 std::shared_ptr<Float32Array> normals;
31
32 std::shared_ptr<Uint32Array> poly;
33 std::shared_ptr<Uint32Array> wire;
34 std::shared_ptr<Uint32Array> line;
35 };
36}
Definition vizgeometry.h:27
std::shared_ptr< Uint32Array > line
Definition vizgeometry.h:34
std::shared_ptr< Float32Array > positions
Definition vizgeometry.h:29
std::shared_ptr< Uint32Array > wire
Definition vizgeometry.h:33
std::shared_ptr< Uint32Array > poly
Definition vizgeometry.h:32
std::shared_ptr< Float32Array > normals
Definition vizgeometry.h:30
Definition decal.h:23