Cumulia Illustrator Rendering Engine
v2.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
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vizbody.h
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//##################################################################################################
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//
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// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
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// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
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// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
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// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
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// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
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// without the prior written consent of the Holder.
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// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
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// Author Cumulia Illustrator
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// Date 2025-08-05
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// Version V2.1.0
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//##################################################################################################
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#pragma once
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#include <memory>
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#include "types.h"
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namespace
cil
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{
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class
VizBody
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{
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public
:
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VizGeometryPtr
vizGeometry
;
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VizResultPtr
vizResult
;
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};
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}
cil::VizBody
Definition
vizbody.h:27
cil::VizBody::vizResult
VizResultPtr vizResult
Definition
vizbody.h:30
cil::VizBody::vizGeometry
VizGeometryPtr vizGeometry
Definition
vizbody.h:29
cil
Definition
decal.h:23
cil::VizResultPtr
std::shared_ptr< VizResult > VizResultPtr
Definition
types.h:41
cil::VizGeometryPtr
std::shared_ptr< VizGeometry > VizGeometryPtr
Definition
types.h:40
lumin
visualizer
src
viz
vizbody.h
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