Cumulia Illustrator Rendering Engine
v2.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
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quad.h
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//##################################################################################################
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//
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// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
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// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
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// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
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// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
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// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
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// without the prior written consent of the Holder.
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// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
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// Author Cumulia Illustrator
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// Date 2025-08-05
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// Version V2.1.0
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//##################################################################################################
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#pragma once
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#include <cilcore.h>
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namespace
cil
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{
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std::shared_ptr<Geometry>
_geometry_quad
(
const
Vector3f
& v0 =
vec3
(-1, -1, 0),
const
Vector3f
& v1 =
vec3
(1, -1, 0),
const
Vector3f
& v2 =
vec3
(1, 1, 0),
const
Vector3f
& v3 =
vec3
(-1, 1, 0));
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}
cil::Vector3f
The class Vector3f inherits from the templated class of Vector3, and the template parameters are spec...
Definition
vector.h:322
cil
Definition
decal.h:23
cil::vec3
Vector3f vec3
Definition
vector.h:377
cil::_geometry_quad
std::shared_ptr< Geometry > _geometry_quad(const Vector3f &v0=vec3(-1, -1, 0), const Vector3f &v1=vec3(1, -1, 0), const Vector3f &v2=vec3(1, 1, 0), const Vector3f &v3=vec3(-1, 1, 0))
lumin
geometry
src
primitive
quad.h
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