Cumulia Illustrator Rendering Engine v2.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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project.h
1//##################################################################################################
2//
3// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
4
5// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
6// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
7// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
8// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
9// without the prior written consent of the Holder.
10
11// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
12
13// Author Cumulia Illustrator
14// Date 2025-08-05
15// Version V2.1.0
16//##################################################################################################
17
18#pragma once
19
20#include <cilcore.h>
21
22namespace cil
23{
24 void project(const std::shared_ptr<Camera>& camera, const BoundingBox& boundingBox, const Vector2i& backgroundSize);
25}
The BoundingBox class inherits from Box3, specilizing the template parameters to float for element ty...
Definition box.h:224
The class Vector2i inherits from the templated class of Vector2, and the template parameters are spec...
Definition vector.h:255
Definition decal.h:23
void project(const std::shared_ptr< Camera > &camera, const BoundingBox &boundingBox, const Vector2i &backgroundSize)