Cumulia Illustrator Rendering Engine v2.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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extractor.h
1//##################################################################################################
2//
3// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
4
5// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
6// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
7// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
8// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
9// without the prior written consent of the Holder.
10
11// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
12
13// Author Cumulia Illustrator
14// Date 2025-08-05
15// Version V2.1.0
16//##################################################################################################
17
18#pragma once
19
20#include <cilcore.h>
21
22#include <memory>
23#include <vector>
24
25#include "../viz/types.h"
26#include "../data/types.h"
27#include "../scenario/types.h"
28
29namespace cil
30{
31 VizPartPtr extractDataPart(const DataPartPtr& dataPart, const Parameters& parameters);
32 VizPartPtrMap extractDataModel(const DataModelPtr& dataModel, const Parameters& parameters);
33}
Definition parameters.h:27
Definition decal.h:23
VizPartPtr extractDataPart(const DataPartPtr &dataPart, const Parameters &parameters)
std::map< int, VizPartPtr > VizPartPtrMap
Definition types.h:45
std::shared_ptr< VizPart > VizPartPtr
Definition types.h:44
std::shared_ptr< DataModel > DataModelPtr
Definition types.h:36
std::shared_ptr< DataPart > DataPartPtr
Definition types.h:34
VizPartPtrMap extractDataModel(const DataModelPtr &dataModel, const Parameters &parameters)