Cumulia Illustrator Rendering Engine v2.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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cil::Vector4i Member List

This is the complete list of members for cil::Vector4i, including all inherited members.

data()cil::Tuple< int >inline
data() constcil::Tuple< int >inline
length() constcil::Vector< int, Vector4i >inline
m_datacil::Tuple< int >protected
m_sizecil::Tuple< int >protected
m_typecil::Variantprotected
normalize()cil::Vector< int, Vector4i >inline
operator!=(const Tuple &other) constcil::Tuple< int >inline
operator*(const Vector4i &other) constcil::Vector< int, Vector4i >inline
operator*(float factor) constcil::Vector< int, Vector4i >inline
operator*=(float factor)cil::Vector< int, Vector4i >inline
operator+(const Vector4i &other) constcil::Vector< int, Vector4i >inline
operator+=(const Vector &other)cil::Vector< int, Vector4i >inline
operator-(const Vector4i &other) constcil::Vector< int, Vector4i >inline
operator-() constcil::Vector< int, Vector4i >inline
operator-=(const Vector &other)cil::Vector< int, Vector4i >inline
operator/(float factor) constcil::Vector< int, Vector4i >inline
operator/=(float factor)cil::Vector< int, Vector4i >inline
operator=(const Tuple &other)cil::Tuple< int >inline
operator==(const Tuple &other) constcil::Tuple< int >inline
operator[](int index) constcil::Vector< int, Vector4i >inline
operator[](int index)cil::Vector< int, Vector4i >inline
operator[](char key) constcil::Vector< int, Vector4i >inline
operator[](char key)cil::Vector< int, Vector4i >inline
set(int x, int y, int z, int w)cil::Vector4< int, Vector4i >inline
setData(const int *data)cil::Tuple< int >inline
setLength(float len)cil::Vector< int, Vector4i >inline
size() constcil::Tuple< int >inline
squaredLength() constcil::Vector< int, Vector4i >inline
Tuple(int size)cil::Tuple< int >inline
type() constcil::Variant
Variant()cil::Variant
Vector(int size)cil::Vector< int, Vector4i >inline
Vector4()cil::Vector4< int, Vector4i >inline
Vector4i()cil::Vector4i
Vector4i(int x, int y, int z, int w)cil::Vector4i
Vector4i(const Vector2i &other, int z=0, int w=0)cil::Vector4i
Vector4i(const Vector3i &other, int w=0)cil::Vector4i
Vector4i(const Vector4i &other)cil::Vector4i
~Tuple()cil::Tuple< int >inlinevirtual
~Variant()cil::Variantvirtual