This is the complete list of members for cil::Ray, including all inherited members.
| boxIntersect(const BoundingBox &box, Vector3f *intersectionPoint=nullptr) const | cil::Ray | |
| data() | cil::Tuple< float > | inline |
| data() const | cil::Tuple< float > | inline |
| direction() const | cil::Ray | |
| lineIntersect(const Vector3f &v1, const Vector3f &v2, float radius, Vector3f *intersectionPoint=nullptr) const | cil::Ray | |
| m_data | cil::Tuple< float > | protected |
| m_size | cil::Tuple< float > | protected |
| m_type | cil::Variant | protected |
| operator!=(const Tuple &other) const | cil::Tuple< float > | inline |
| operator=(const Tuple &other) | cil::Tuple< float > | inline |
| operator==(const Tuple &other) const | cil::Tuple< float > | inline |
| operator[](int index) const | cil::Ray | |
| operator[](int index) | cil::Ray | |
| origin() const | cil::Ray | |
| planeIntersect(const Plane &plane, Vector3f *intersectionPoint=nullptr) const | cil::Ray | |
| pointIntersect(const Vector3f &v1, float radius) const | cil::Ray | |
| project(const Vector3f &point) const | cil::Ray | |
| quadIntersect(const Vector3f &v1, const Vector3f &v2, const Vector3f &v3, const Vector3f &v4, Vector3f *intersectionPoint=nullptr) const | cil::Ray | |
| Ray() | cil::Ray | |
| Ray(const Ray &other) | cil::Ray | |
| Ray(const Vector3f &origin, const Vector3f &normal) | cil::Ray | |
| set(const Vector3f &origin, const Vector3f &direction) | cil::Ray | |
| setData(const float *data) | cil::Tuple< float > | inline |
| setDirection(const Vector3f &direction) | cil::Ray | |
| setOrigin(const Vector3f &origin) | cil::Ray | |
| size() const | cil::Tuple< float > | inline |
| transform(const Matrix4f &other) | cil::Ray | |
| triangleIntersect(const Vector3f &v1, const Vector3f &v2, const Vector3f &v3, Vector3f *intersectionPoint=nullptr, Vector3f *intersectionPointNormal=nullptr) const | cil::Ray | |
| Tuple(int size) | cil::Tuple< float > | inline |
| type() const | cil::Variant | |
| Variant() | cil::Variant | |
| ~Tuple() | cil::Tuple< float > | inlinevirtual |
| ~Variant() | cil::Variant | virtual |