Cumulia Illustrator Rendering Engine v2.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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camera.h
1//##################################################################################################
2//
3// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
4
5// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
6// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
7// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
8// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
9// without the prior written consent of the Holder.
10
11// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
12
13// Author Cumulia Illustrator
14// Date 2025-08-05
15// Version V2.1.0
16//##################################################################################################
17
18#pragma once
19
20#include "../object/object.h"
21#include "../variant/types.h"
22
23#include <memory>
24
25namespace cil
26{
34}
Definition camera.h:28
Matrix4fPtr viewMatrix
This Matrix object is used to store the view transformation of the Camera. It specifies how the world...
Definition camera.h:30
Matrix4fPtr projectionMatrix
This Matrix object is used to store the projection transformation of the camera. It specifies how 3D ...
Definition camera.h:31
Vector3fPtr orbitPoint
This Vector object stores the point around which the camera orbits.
Definition camera.h:32
Definition object.h:23
Definition decal.h:23
std::shared_ptr< Vector3f > Vector3fPtr
Definition types.h:134
std::shared_ptr< Matrix4f > Matrix4fPtr
Definition types.h:68