20#include "../object/object.h"
21#include "../variant/types.h"
Matrix4fPtr viewMatrix
This Matrix object is used to store the view transformation of the Camera. It specifies how the world...
Definition camera.h:30
Matrix4fPtr projectionMatrix
This Matrix object is used to store the projection transformation of the camera. It specifies how 3D ...
Definition camera.h:31
Vector3fPtr orbitPoint
This Vector object stores the point around which the camera orbits.
Definition camera.h:32
std::shared_ptr< Vector3f > Vector3fPtr
Definition types.h:134
std::shared_ptr< Matrix4f > Matrix4fPtr
Definition types.h:68