Cumulia Illustrator Rendering Engine v1.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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vizvector.h
1//##################################################################################################
2//
3// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
4
5// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
6// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
7// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
8// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
9// without the prior written consent of the Holder.
10
11// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
12
13// Author Cumulia Illustrator
14// Date 2024-10-31
15// Version V1.1.0
16//##################################################################################################
17
18#pragma once
19
20#include <cilcore.h>
21
22#include <memory>
23
24#include "../data/datavector.h"
25
26namespace cil
27{
29 {
30 public:
31 VizVector(const DataVector& dataVector);
32
33 std::shared_ptr<MinMax> range;
34 std::shared_ptr<Real> vectorFactor;
35 std::shared_ptr<Real> offsetFactor;
36 };
37}
The MinMax class inherits from Tuple, specilizing the template parameters to float for element type.
Definition minmax.h:31
Definition vizvector.h:29
std::shared_ptr< Real > vectorFactor
Definition vizvector.h:34
VizVector(const DataVector &dataVector)
std::shared_ptr< MinMax > range
Definition vizvector.h:33
std::shared_ptr< Real > offsetFactor
Definition vizvector.h:35
Definition decal.h:23