Cumulia Illustrator Rendering Engine v1.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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vizmodel.h
1//##################################################################################################
2//
3// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
4
5// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
6// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
7// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
8// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
9// without the prior written consent of the Holder.
10
11// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
12
13// Author Cumulia Illustrator
14// Date 2024-10-31
15// Version V1.1.0
16//##################################################################################################
17
18#pragma once
19
20#include <memory>
21#include <map>
22#include <vector>
23
24#include "types.h"
25
26namespace cil
27{
28 class Filter;
29
30 class VizModel : public std::map<std::weak_ptr<Filter>, VizPartPtrArray, std::owner_less<std::weak_ptr<Filter>>>
31 {
32 public:
33 int dataModelId; // the index of dataModel Array
34 };
35}
Definition vizmodel.h:31
int dataModelId
Definition vizmodel.h:33
Definition decal.h:23