Cumulia Illustrator Rendering Engine v1.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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types.h
1//##################################################################################################
2//
3// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
4
5// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
6// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
7// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
8// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
9// without the prior written consent of the Holder.
10
11// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
12
13// Author Cumulia Illustrator
14// Date 2024-10-31
15// Version V1.1.0
16//##################################################################################################
17
18#pragma once
19
20#include <memory>
21#include <vector>
22#include <string>
23#include <map>
24
25namespace cil
26{
27 class VizScalar;
28 class VizVector;
29 class VizGeometry;
30 class VizResult;
31 class VizBody;
32 class VizPart;
33 class VizModel;
34 class VizSolution;
35
36 using VizScalarPtr = std::shared_ptr<VizScalar>;
37 using VizScalarPtrMap = std::map<std::string, VizScalarPtr>;
38 using VizVectorPtr = std::shared_ptr<VizVector>;
39 using VizVectorPtrMap = std::map<std::string, VizVectorPtr>;
40 using VizGeometryPtr = std::shared_ptr<VizGeometry>;
41 using VizResultPtr = std::shared_ptr<VizResult>;
42 using VizBodyPtr = std::shared_ptr<VizBody>;
43 using VizBodyPtrArray = std::vector<VizBodyPtr>;
44 using VizPartPtr = std::shared_ptr<VizPart>;
45 using VizPartPtrArray = std::vector<VizPartPtr>;
46 using VizModelPtr = std::shared_ptr<VizModel>;
47 using VizModelPtrMap = std::map<int, VizModelPtr>;
48 using VizSolutionPtr = std::shared_ptr<VizSolution>;
49}
Definition decal.h:23
std::shared_ptr< VizResult > VizResultPtr
Definition types.h:41
std::shared_ptr< VizVector > VizVectorPtr
Definition types.h:38
std::shared_ptr< VizGeometry > VizGeometryPtr
Definition types.h:40
std::shared_ptr< VizBody > VizBodyPtr
Definition types.h:42
std::vector< VizPartPtr > VizPartPtrArray
Definition types.h:45
std::map< std::string, VizScalarPtr > VizScalarPtrMap
Definition types.h:37
std::shared_ptr< VizPart > VizPartPtr
Definition types.h:44
std::shared_ptr< VizScalar > VizScalarPtr
Definition types.h:36
std::map< std::string, VizVectorPtr > VizVectorPtrMap
Definition types.h:39
std::map< int, VizModelPtr > VizModelPtrMap
Definition types.h:47
std::shared_ptr< VizModel > VizModelPtr
Definition types.h:46
std::vector< VizBodyPtr > VizBodyPtrArray
Definition types.h:43
std::shared_ptr< VizSolution > VizSolutionPtr
Definition types.h:48