Cumulia Illustrator Rendering Engine v1.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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integer.h
1//##################################################################################################
2//
3// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
4
5// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
6// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
7// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
8// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
9// without the prior written consent of the Holder.
10
11// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
12
13// Author Cumulia Illustrator
14// Date 2024-10-31
15// Version V1.1.0
16//##################################################################################################
17
18#pragma once
19
20#include "tuple.h"
21
22namespace cil
23{
25 class Integer : public Tuple<int>
26 {
27 public:
29 Integer(int v);
30 Integer(const Integer& other);
31
33 void set(int v);
35 int get() const;
36 };
37
39}
The Integer class inherits from the Tuple class and stores a single integer.
Definition integer.h:26
void set(int v)
Sets the value of the Integer object to the provided integer v.
Integer(const Integer &other)
Constructs a Integer object by copying the value of another Integer object.
Integer()
Contructs a Integer object that stores a single integer, initialized to 0.
int get() const
Gets the value of the Integer object and the value could not be changed while accessing it.
Integer(int v)
Contructs a Integer object that stores the specified integer v.
The Tuple is a templated class inheriting from the most basic class Variant.
Definition tuple.h:27
Definition decal.h:23