Cumulia Illustrator Rendering Engine v1.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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glyph.h
1//##################################################################################################
2//
3// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
4
5// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
6// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
7// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
8// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
9// without the prior written consent of the Holder.
10
11// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
12
13// Author Cumulia Illustrator
14// Date 2024-10-31
15// Version V1.1.0
16//##################################################################################################
17
18#pragma once
19
20#include <cilcore.h>
21
22#include<memory>
23#include<wchar.h>
24
25namespace cil
26{
27 class Glyph
28 {
29 public:
30 wchar_t character;
31 int width;
32 int height;
37 std::shared_ptr<Image2D> image;
38 };
39}
Definition glyph.h:28
wchar_t character
Definition glyph.h:30
int advanceY
Definition glyph.h:36
int advanceX
Definition glyph.h:35
int bearingX
Definition glyph.h:33
int height
Definition glyph.h:32
int bearingY
Definition glyph.h:34
int width
Definition glyph.h:31
std::shared_ptr< Image2D > image
Definition glyph.h:37
Definition decal.h:23