Cumulia Illustrator Rendering Engine v1.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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generator.h
1//##################################################################################################
2//
3// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
4
5// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
6// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
7// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
8// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
9// without the prior written consent of the Holder.
10
11// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
12
13// Author Cumulia Illustrator
14// Date 2024-10-31
15// Version V1.1.0
16//##################################################################################################
17
18#pragma once
19
20#include <cilcore.h>
21
22#include <memory>
23#include <vector>
24
25#include "../viz/types.h"
26#include "../data/types.h"
27#include "../scenario/types.h"
28#include "../scenario/settings.h"
29
30namespace cil
31{
32 std::vector<std::shared_ptr<Primitive>> generatePartArrayPrimitive(const VizPartPtrArray& vizParts, const AttributesPtr& attributes, const std::shared_ptr<ScenarioSettings>& settings);
33}
Definition decal.h:23
std::shared_ptr< Attributes > AttributesPtr
Definition types.h:70
std::vector< VizPartPtr > VizPartPtrArray
Definition types.h:45
std::vector< std::shared_ptr< Primitive > > generatePartArrayPrimitive(const VizPartPtrArray &vizParts, const AttributesPtr &attributes, const std::shared_ptr< ScenarioSettings > &settings)