32 void add(
const std::shared_ptr<Decal>& decal);
33 void remove(
const std::shared_ptr<Decal>& decal);
35 std::shared_ptr<Decal>
hit(
const Vector2i& coord,
const std::shared_ptr<Background>& background,
const std::shared_ptr<Camera>& camera,
float devicePixelRatio);
std::shared_ptr< Decal > hit(const Vector2i &coord, const std::shared_ptr< Background > &background, const std::shared_ptr< Camera > &camera, float devicePixelRatio)
void remove(const std::shared_ptr< Decal > &decal)
void add(const std::shared_ptr< Decal > &decal)
The Node class represents a node in a scene graph. A scene graph is a hierarchicaldata stucture used ...
Definition node.h:35
The class Vector2i inherits from the templated class of Vector2, and the template parameters are spec...
Definition vector.h:255
std::shared_ptr< Decals > _decals()