Cumulia Illustrator Rendering Engine v1.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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datasolution.h
1//##################################################################################################
2//
3// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
4
5// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
6// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
7// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
8// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
9// without the prior written consent of the Holder.
10
11// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
12
13// Author Cumulia Illustrator
14// Date 2024-10-31
15// Version V1.1.0
16//##################################################################################################
17
18#pragma once
19
20#include <cilcore.h>
21
22#include <string>
23#include <memory>
24
25#include "datascalar.h"
26#include "datavector.h"
27#include "types.h"
28
29namespace cil
30{
32 {
33 public:
35
36 std::string filename;
37
40 std::shared_ptr<BoundingBox> boundingBox;
41 };
42}
Definition datascalar.h:28
Definition datasolution.h:32
DataScalarMap dataScalars
Definition datasolution.h:38
std::shared_ptr< BoundingBox > boundingBox
Definition datasolution.h:40
DataVectorMap dataVectors
Definition datasolution.h:39
std::string filename
Definition datasolution.h:36
Definition datavector.h:28
Definition decal.h:23
std::vector< DataModelPtr > DataModelPtrArray
Definition types.h:37