Cumulia Illustrator Rendering Engine v1.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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colorgenerator.h
1//##################################################################################################
2//
3// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
4
5// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
6// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
7// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
8// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
9// without the prior written consent of the Holder.
10
11// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
12
13// Author Cumulia Illustrator
14// Date 2024-10-31
15// Version V1.1.0
16//##################################################################################################
17
18#pragma once
19
20#include <cilcore.h>
21
22#include <memory>
23
24namespace cil
25{
27 {
28 private:
29 float m_hue;
30 float m_step;
31
32 public:
33 ColorGenerator(float hue = 0);
35
36 std::shared_ptr<Color3f> next();
37 };
38
39 std::shared_ptr<ColorGenerator> _colorGenerator(float hue = 0);
40}
Definition colorgenerator.h:27
std::shared_ptr< Color3f > next()
ColorGenerator(float hue=0)
Definition decal.h:23
std::shared_ptr< ColorGenerator > _colorGenerator(float hue=0)