Cumulia Illustrator Rendering Engine
v1.1.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
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cil::LocatorPass Member List
This is the complete list of members for
cil::LocatorPass
, including all inherited members.
activeLocator
() const
cil::LocatorPass
add
(const std::shared_ptr< AbstractLocator > &locator) const
cil::LocatorPass
assetVersion
cil::Pass
background
cil::Pass
batchVersion
cil::Pass
begin
(const Ray &r, Locator::Modifier modifier=Locator::Modifier::None)
cil::LocatorPass
bind
(const std::string &name, std::function< void()> callback)
cil::LocatorPass
camera
cil::Pass
clear
() const
cil::LocatorPass
enabled
cil::Pass
end
(const Ray &r)
cil::LocatorPass
handlerHilited
() const
cil::LocatorPass
handlerNormal
() const
cil::LocatorPass
locatorOutface
() const
cil::LocatorPass
locatorOutline
() const
cil::LocatorPass
LocatorPass
(const std::shared_ptr< Background > &background, const std::shared_ptr< Camera > &camera)
cil::LocatorPass
name
cil::Pass
node
cil::Pass
Object
()
cil::Object
Pass
()
cil::Pass
remove
(const std::shared_ptr< AbstractLocator > &locator) const
cil::LocatorPass
send
(const std::string &name)
cil::LocatorPass
setHandlerHilited
(const Color3f &color)
cil::LocatorPass
setHandlerNormal
(const Color3f &color)
cil::LocatorPass
setLocatorOutface
(const Color3f &color)
cil::LocatorPass
setLocatorOutline
(const Color3f &color)
cil::LocatorPass
target
cil::Pass
transVersion
cil::Pass
unbind
(const std::string &name)
cil::LocatorPass
update
(const Ray &r)
cil::LocatorPass
cil::Pass::update
(UpdateMode mode=UpdateMode::All)
cil::Pass
updateAsset
()
cil::Pass
updateBatch
()
cil::Pass
UpdateMode
enum name
cil::Pass
updateTrans
()
cil::Pass
~LocatorPass
()
cil::LocatorPass
virtual
~Object
()
cil::Object
virtual
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