20#include "../variant/matrix.h"
21#include "../variant/vector.h"
22#include "../object/object.h"
std::shared_ptr< Matrix4f > viewMatrix
This Matrix object is used to store the view transformation of the Camera. It specifies how the world...
Definition camera.h:31
std::shared_ptr< Vector3f > orbitPoint
This Vector object stores the point around which the camera orbits.
Definition camera.h:33
std::shared_ptr< Matrix4f > projectionMatrix
This Matrix object is used to store the projection transformation of the camera. It specifies how 3D ...
Definition camera.h:32