Cumulia Illustrator Rendering Engine v1.0.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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scale.h
1//##################################################################################################
2//
3// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
4
5// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
6// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
7// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
8// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
9// without the prior written consent of the Holder.
10
11// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
12
13// Author Cumulia Illustrator
14// Date 2024-05-01
15// Version V1.0.0
16//##################################################################################################
17
18#pragma once
19
20#include <cilcore.h>
21
22namespace cil
23{
24 class Scale : public Pass
25 {
26 public:
27 std::function<std::string(float)> toString;
28
29 public:
30 Scale(const std::shared_ptr<Renderer>& renderer, const std::shared_ptr<Camera>& camera, const std::shared_ptr<Background>& background, const std::shared_ptr<Vector2i>& windowSize, const std::string& fontFile);
31 virtual ~Scale();
32
33 void sync();
34
35 private:
36 std::shared_ptr<Renderer> m_renderer;
37 std::shared_ptr<Camera> m_camera;
38 std::shared_ptr<Background> m_background;
39 std::shared_ptr<Vector2i> m_windowSize;
40 std::string m_fontFile;
41 float m_currentWidth = -1;
42 };
43}
The Pass class represents a rendering pass within a graphics pipeline.
Definition pass.h:34
std::shared_ptr< Background > background
This member holds a shared pointer to a Background object which defines the scene background.
Definition pass.h:38
std::shared_ptr< Camera > camera
This member holds a shared pointer to a Camera object which the current pass uses for rendering.
Definition pass.h:39
Definition scale.h:25
virtual ~Scale()
void sync()
Scale(const std::shared_ptr< Renderer > &renderer, const std::shared_ptr< Camera > &camera, const std::shared_ptr< Background > &background, const std::shared_ptr< Vector2i > &windowSize, const std::string &fontFile)
std::function< std::string(float)> toString
Definition scale.h:27
Definition decal.h:23