Cumulia Illustrator Rendering Engine v1.0.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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findray.h
1//##################################################################################################
2//
3// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
4
5// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
6// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
7// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
8// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
9// without the prior written consent of the Holder.
10
11// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
12
13// Author Cumulia Illustrator
14// Date 2024-05-01
15// Version V1.0.0
16//##################################################################################################
17
18#pragma once
19
20#include <cilcore.h>
21
22namespace cil
23{
24 Ray findRay(const std::shared_ptr<Camera>& camera, const Vector2i& point, const Vector2i& windowSize);
25}
The Ray class inherits from the Tuple class, specilizing the templated parameter to float for element...
Definition ray.h:29
The class Vector2i inherits from the templated class of Vector2, and the template parameters are spec...
Definition vector.h:255
Definition decal.h:23
Ray findRay(const std::shared_ptr< Camera > &camera, const Vector2i &point, const Vector2i &windowSize)