Cumulia Illustrator Rendering Engine v1.0.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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entitydata.h
1//##################################################################################################
2//
3// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
4
5// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
6// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
7// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
8// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
9// without the prior written consent of the Holder.
10
11// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
12
13// Author Cumulia Illustrator
14// Date 2024-05-01
15// Version V1.0.0
16//##################################################################################################
17
18#pragma once
19
20#include <memory>
21
22namespace cil
23{
24 class GeometryData;
25 class ResultData;
26
28 {
29 public:
30 std::shared_ptr<GeometryData> geometryData;
31 std::shared_ptr<ResultData> resultData;
32 };
33}
Definition entitydata.h:28
std::shared_ptr< GeometryData > geometryData
Definition entitydata.h:30
std::shared_ptr< ResultData > resultData
Definition entitydata.h:31
Definition decal.h:23