Cumulia Illustrator Rendering Engine v1.0.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
 
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cil::Decals Member List

This is the complete list of members for cil::Decals, including all inherited members.

add(const std::shared_ptr< Image2D > &image, const std::shared_ptr< Vector3f > &position, Decals::Anchor anchor=Decals::Anchor::BottomLeft, const std::shared_ptr< Vector2i > &offset=_ivec2(0, 0))cil::Decals
add(const std::string &text, const std::shared_ptr< Vector3f > &position, const std::shared_ptr< Color3f > &backgroundColor=nullptr, const std::shared_ptr< Color3f > &borderColor=nullptr, int padding=6, Decals::Anchor anchor=Decals::Anchor::BottomLeft, const std::shared_ptr< Vector2i > &offset=_ivec2(0, 0))cil::Decals
add(const std::wstring &text, const std::shared_ptr< Vector3f > &position, const std::shared_ptr< Color3f > &backgroundColor=nullptr, const std::shared_ptr< Color3f > &borderColor=nullptr, int padding=6, Decals::Anchor anchor=Decals::Anchor::BottomLeft, const std::shared_ptr< Vector2i > &offset=_ivec2(0, 0))cil::Decals
Anchor enum namecil::Decals
boundingBoxcil::Node
childrencil::Node
Decals(const int fontSize, const std::shared_ptr< Color3f > &fontColor, const std::string &fontFile)cil::Decals
geometrycil::Node
hit(int x, int y, const std::shared_ptr< Background > &background, const std::shared_ptr< Camera > &camera, float devicePixelRatio)cil::Decals
materialcil::Node
meshcil::Node
namecil::Node
Object()cil::Object
querycil::Node
remove(const std::shared_ptr< Decal > &decal)cil::Decals
removeAll()cil::Decals
set(const int fontSize, const std::shared_ptr< Color3f > &fontColor, const std::string &fontFile)cil::Decals
transformcil::Node
~Decals()cil::Decalsvirtual
~Object()cil::Objectvirtual