Cumulia Illustrator Rendering Engine
v1.0.0
A Rendering engine for industrial CAD/CAE model and optimized for greatest performance
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cilgeometry.h
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//##################################################################################################
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//
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// Copyright (c) 2024 Beijing Qiongqi Tech Co.,Ltd. All rights reserved.
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// This source code is confidential and proprietary to Beijing Qiongqi Tech Co.,Ltd(The Holder).
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// Any unauthorized use, copying, modification, or distribution of the code is strictly prohibited.
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// Any user shall obtain authorizaition from the Holder before modifying the source code. And the user shall not
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// sublicense, sell, distribute, or transfer the source code, whether in original or modified form, to any third party
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// without the prior written consent of the Holder.
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// This copyright notice and permission grant shall be included in all copies or substantial portions of the source code.
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// Author Cumulia Illustrator
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// Date 2024-05-01
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// Version V1.0.0
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//##################################################################################################
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#pragma once
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#include "primitive/triangle.h"
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#include "primitive/cube.h"
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#include "primitive/cylinder.h"
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#include "primitive/disk.h"
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#include "primitive/quad.h"
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#include "primitive/sphere.h"
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#include "primitive/pipe.h"
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#include "primitive/cone.h"
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#include "primitive/torus.h"
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#include "primitive/capsule.h"
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#include "primitive/arrow.h"
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#include "primitive/unit.h"
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#include "stanford/teapot.h"
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#include "stanford/beast.h"
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#include "stanford/buddha.h"
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#include "stanford/bunny.h"
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#include "stanford/dragon.h"
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#include "curve/spline.h"
lumin
geometry
src
cilgeometry.h
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